My mind is racing, busy with too many thoughts: I want to talk about where we find ourselves today but do not know where to start.
I am definitely NOT James Franco. It’s an inside-joke my friend, Andrew, and I use when we want to motivate ourselves. We say we’re James Franco-ing. He wrote a novel, while earning his Honours while acting, while teaching in colleges. A part of me just says… “fuck you, James Franco”. So I’ve been going to […]
Shadowfrogger spoke last time about lack of motivation but what do you do when your computer breaks? You get interviewed on Triple J of course! It went, okay. I start rambling at about 24:01 if you want to have a listen. My iMac has been having intermittent issues which I think and hope is a […]
I would say is the hardest aspect to overcome doing challenging task in your free time is just being MOTIVATED enough. I have recently had a dramatic lack of it over the last few months, it is indeed a problem. Here at Gaming disorder, We are dedicated to recorded all the pitfalls into trying to turn a hobby into full time job, not just the technical difficulties. I’m going to treat this like any other task to overcome.
And now we are here, almost at the point of official launch of the prelude to a game I spent almost 2 years of my life working on. It’s a interesting feeling, I’m excited and yet scared of putting something I’ve spent so long working on out there. Something close to my heart which somehow makes it a curious vulnerability to me. I hope that it brings enjoyment and fun to those that play it and I hope I get the chance to create the full version sometime soon.
This is the conclusion to A M.A.D. Journey. It touches on the graphics, tutorials and the background story of M.A.D & The Order (Yes, there is a story)
While Jon was off making my crude lines look shockingly pretty, I took a course in what I thought was going to aid said prettiness and what I found absolutely did not help me (I don’t want to go into how stupid it was here, but hey, there will be a ranting podcast on my […]
I have been inspired lately to rework some of the sounds in MAD. What inspired me? Beer of course! Kotaku featured an article on Overwatch explaining that the sound made when you hit another player is generated by beer. If you’ve read the article you’ll know it was the sound of a beer bottle opening […]
Where do we get our graphics from? Generally we have been hand crafting them but soon we are going look expanding into reducing the workload with more automated methods. More on that at a later date, right now lets take a look at how we create the graphics for our games. Photoshop comes easy but […]
This blog will be mostly about the early progression of M.A.D.
From it’s humble beginnings as a thought bubble* to what it is today.
*N.B. that the thought bubble most definitely did “NOT”, in any way, shape, or form, occur while high on a certain substance that occurs naturally in a wonderfully useful, underutilised, plant. That plant was demonised and made illegal thanks to a few powerful industries, racism, ignorance, control of the public and fear politics. The interesting history of that plant however is not the subject of today’s blog post.